CASE STUDY — UX/UI DESIGN & MOTION

ALL ABOARD!

52% of Gen-Z stopped speaking to each other after a terrible trip.

TEAM

Maxine Curva, Lucas Meir

ROLE

UX Research, UI Design & Motion

TIME

10 Weeks

THE PROBLEM

GROUP PLANS BREAK DOWN QUICKLY

Deciding what to do as a group often turns into long message threads with no clear outcome. There are no existing non-sticky tools to support group decision-making during group travel. This leads to slow decision-making and in some cases, conflict.

THEY RELY ON:

— Back-and-forth conversations

— Manual coordination

— Uneven contribution

THE GOAL

EFFORTLESS DECISION MAKING

01.

Create a tool that takes group dynamics into account

02.

Help travelling groups reduce friction.

03.

Create a non-sticky tool that doesn't take them out of their travel experience

USER RESEARCH

WHAT DID THE BACKPACKERS THINK?

We interviewed 30 backpackers aged 18-24 across 2 different hostels and found some recurring pain-points. At the end of the day, everyone wants a fun, stress-free group outing.

01.

Hidden power dynamic in groups

02.

Planning responsibilities are unclear

03.

Decision-making is difficult for all

04.

Different planning styles

PERSONAS

WHO ARE OUR USERS?

There is a hidden power dynamic in group planning. Planning responsibilities and roles are often unclear. Decision-making is exhausting for everyone and different planning styles often lead to conflict. However at the end of the day, everyone wants a fun, stress-free group outing.

PLANNING PATRICIA

— Frustrated she always does a bulk of the planning

— Others ignoring messages

— Disagreements with friends over sticking to the plan

— Panics when plans fall through

— Has to use many different platforms

GREGORY

— Has never travelled without his parents before

— Overwhelmed by long chats and decision-making

— Prefers spontaneity and doesn't like to plan

— Not accustomed to travelling

— Regrets not speaking up about preferences before

THE ECOSYSTEM

We designed an ecosystem that marks various touchpoints users encounter when going on a trip, from being inspired to take the trip to research to being inspired for your next trip. We found that group planning happens throughout, most tools don't take groups into account and there is a massive gap in the market for a group planning tool.

COMPETITIVE RESEARCH

WHO ARE OUR COMPETITION?

We compared Wanderlog, Flickmate, Splitwise, WhatsApp Polls and Instagram Polls across voting on existing content, suggesting activities, creating and maintaining multiple groups, easily adding and removing members, adding temporary members, and pricing. No single tool covered group decision-making end-to-end.

PLATFORM COMPARISON

WANDERLOG

FLICKMATE

SPLITWISE

WHATSAPP

POLLS

INSTAGRAM

POLLS

Voting on existing content

Suggesting activities

Creating and maintaining multiple groups

Easily adding & removing members

Adding temporary members

Free

SITEMAP

MAPPING IT OUT

All suggestions
0.0
Edit crew
0.1
Matches
1.0
Make a suggestion
2.0
Profile
3.0
Edit crew mates
0.1.1
Crew list
3.1
Languages
3.2
onboarding part 1
A.0
Onboarding part 2
A.0.1
Onboarding part 3
A.0.1.1
Login
B.0
Create group
B.0.1.1
Add mates
B.0.1.1.1

Userflow

HOW WILL GROUPS EXPERIENCE THE APP?

We mapped the end-to-end flow of a group creating a trip together — from creating the group and adding a first friend to inviting temporary members via QR code, adding locations, and confirming the group. The flow surfaces every branch point where a group typically breaks down and gives users a clear next action at each one.

CREATE GROUP CLICK CREATEGROUP ADD NAME CLICK ADDMEMBER IS YOUR FRIENDAPPEARING ONTHE SCREEN CLICK ADD WANT TO ADDSOMEONE ELSE? TYPE IN LOCATION WANT TO ADDANOTHERLOCATION? CREATE GROUP GROUP CREATED IS YOUR FRIENDAPPEARING ONTHE SCREEN SEARCH FRIEND ADD CLICK QR CODE INVITE THATPERSON ASTEMPORARYMATE? KEEP STATE AS IS SWITCH MEMBERSTATE IS YOUR FRIENDAPPEARING ONTHE SCREEN LET THEM SCANTHE QR CODE SEND LINK CLICK ADDLOCATION Yes No No Yes No No No no Yes Yes No Yes

Low-fidelity

SKETCHING IT OUT

We started with fast, low-fidelity sketches to test the core flow — onboarding, the main matches page, and the suggestion swipe interaction — before committing to any visual design.


FINAL DESIGN

THE OUTCOME

A curated Gen-Z-first design system built around movement, tactility, and clarity — every screen removes friction from the group decision-making process.

MOTION DESIGN

DESIGN IN ACTION

Motion is the emotional core of All Aboard! — from the swipe response on a suggestion card to the celebratory match state, every micro-interaction reinforces that decisions belong to the whole group.

TO CONCLUDE

KEY TAKEAWAYS

Navigating group dynamics can be so difficult and existing planning tools often require too much coordination, while assuming groups already know what they want to do. In reality, one person usually ends up doing the research, organizing, and decision-making for everyone else. Designing All Aboard! demonstrated that UX/UI design can ease social friction, encourage fairness, and make shared experiences feel collaborative rather than exhausting.