All aboard!

52% of Gen-Z stopped speaking to each other after a terrible trip.

Team

Maxine Curva,

Lucas Meir

Role

UX Research, UI Design & Motion

Time

10 Weeks

The Problem

Group plans break
down quickly

Deciding what to do as a group often turns into long message threads with no clear outcome. There are no existing non-sticky tools to support group decision-making during group travel. This leads to slow decision-making and in some cases, conflict.


They rely on:

  • Back-and-forth conversations
  • Manual coordination
  • Uneven contribution

The goal

Effortless
decision-making

01.

Create a tool that takes group dynamics into account

02.

Help travelling groups reduce friction.

03.

Create a non-sticky tool that doesn't take them out of their travel experience

User Research

What did the
backpackers think?

Field research

We interviewed 30 backpackers aged 18-24 across 2 different hostels and found some recurring pain-points. At the end of the day, Everyone wants a fun, stress-free group outing.

01.

Hidden power dynamic in groups

02.

Planning responsibilities are unclear

03.

Decision-making is difficult for all

04.

Different planning styles

Personas

Who are our users?

There is a hidden power dynamic in group planning. Planning responsibilities and roles are often unclear. Decision-making is exhausting for everyone and different planning styles often lead to conflict. However at the end of the day, everyone wants a fun, stress-free group outing

Planning Patricia

  • Frustrated she always does a bulk of the planning
  • Others ignoring messages
  • Disagreements with friends over sticking to the plan
  • Panics when plans fall through
  • Has to use many different platforms

Gregory

  • Has never travelled without his parents before
  • Overwhelmed by long chats and decision-making
  • Prefers spontaneity and doesn't like to plan
  • Not accustomed to travelling
  • Regrets not speaking up about preferences before

The ecosystem

How do groups travel?

We designed an ecosystem that marks various touchpoints users encounter when going on a trip from being inspired to take the trip to research to being inspired for your next trip. We found that group planning happens throughout, most tools don't take groups into account and there is a massive gap in the market for a group planning tool.

Ecosystem diagram

Competitive research

Who are our competition?

Platform Comparison

Wanderlog

Flickmate

Splitwise

WhatsApp Polls

Instagram Polls

Voting on existing content

✓

Suggesting Activities

✓
✓

Creating and maintaining multiple groups

✓
✓
✓
✓

Easily adding & removing members

✓
✓
✓
✓

Adding temporary members

Free

✓
✓
✓

Sitemap

Mapping it out

All suggestions

0.0

Edit crew

0.1

Matches

1.0

Make a suggestion

2.0

Profile

3.0

Edit crew mates

0.1.1

Crew list

3.1

Languages

3.2

onboarding part 1

A.0

Onboarding part 2

A.0.1

Onboarding part 3

A.0.1.1

Login

B.0

Create group

B.0.1.1

Add mates

B.0.1.1.1

User flow

How will groups experience the app?

Yes No No No No Yes Yes No Yes Yes
Create Group
Click Create Group
Add Name
Click Add Member
Is your friend appearing on the screen?
Click Add
Want to add someone else?
Type in Location
Want to add another location?
Create Group
Group Created
Search Friend
Add
Click Add Location
Click QR Code
Invite that person as temporary guest?
Keep State as Is
Switch Member State
Is your friend appearing on the screen?
Let them scan the QR code
Send Link

Low-fidelity

Sketching it out

Wireframe 1
Wireframe 2
Wireframe 3
Wireframe 4

Final design

The outcome

Motion design

Design in action

To conclude

Key takeaways

Navigating group dynamics can be so difficult and existing planning tools often require too much coordination, while assuming groups already know what they want to do. In reality, one person usually ends up doing the research, organizing, and decision-making for everyone else. Designing AllAboard demonstrated that UX/UI design can ease social friction, encourage fairness, and make shared experiences feel collaborative rather than exhausting.